ML2: Designing the 3D Landscape for Signing Avatars and the Signing Experience
This project is an investigation of story world building in virtual reality environments using the Oculus VR technology and systems, through Unity 3d platform. To build our "worlds," we took assets from our existing storybook apps and implemented on Unity where users can "enter" through VR. The goal of this project is to better understand the deaf experience in virtual reality and the role of signers in a 3d-built world. How do we want to define the signing 3d landscape, and design fully accessible immersive learning experiences?