The Business department has a strong commitment to teaching students by giving them opportunities to learn outside of the classroom lecture. Students are encouraged to get involved in research as a way to promote an interactive and self-driven learning environment that promotes critical thinking and analysis.

Scholarship and creative activity


Alkoby, K. (2012). The game-maker workshop 2012 for Deaf and hard of hearing high school students. Presented at the School of Computer Science, Carnegie Mellon University, Pittsburgh, PA.

Ladner, R. E., Alkoby, K., Bigham, J. P., Ludi, S., Marghitu, D., & Stefik, A. (2012). Improving the accessibility of computing enrichment programs. Presented for the symposium on Computer Science Education, New York, NY.


Alkoby, K., Burdge, D., Ellis, H., & Ordóñez, P. (2015, February). Using Humanitarian Free and Open Source Software (HFOSS) to attract the underrepresented to computer science. Presented at the Association of Computing Machinery Richard Tapia Celebration of Diversity in Computing Conference, Boston, MA.

Alkoby, K., Fernandez, M., Balares, A., & Garreton, G. (2014, October). UWiC Panel: Mentors, champions, and personal board of directors: How to effectively craft your network to leverage your career. Presented at the Anita Borg Institute GraceHopper Conference, Phoenix, AZ.


Miller, B. D. (2017). Assessment for students who are deaf or hard of hearing. Presentation for the Pennsylvania Department of Education, Harrisburg, PA


Miller, J.B. (2019). Higher Education: Should Other Countries Follow The US Model? International Journal of Business and Globalization, 22(4), 681-695.